Hand gunners are not meant to be used to stay back and shoot like the others. Handguns have a short range and they have a much better attack and defence than Attack: 11 Defense: 13 Armor: 7 compared to Attack: 6 Defence: 3 Armor: 0 for both Musketeers and Aquebusiers and they are best used to fire a volley or two into the flanks or rear of an engaged unit to wreck their morale form the
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included with Medieval 2: Total War, but my guide looks better, and hopefully explained a little. :P As follows I break the listing by Guild then effects, then by triggers. Gains followed by losses. Notice: This is my work, developed from pouring over the game files, and input from various gamefaqs users as well as BlueYoshi579's guild section. Once heavy units get get 'winded' the wear out quickly. Light units can take them out pretty well then. Light horse are great for running down just about any other unit that routes, especially heavy horse and bodyguard units. Spear are just dandy for taking out horse, but won't stand up to a frontal charge well. Not that any foot unit will. Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill. Earl's stables allow for the recruitment of elite cavalry units. King's stables allow for the recruitment of the penultimate cavalry units. Armed with a lance but with less armour these units are mobile and deadly.

Byzantine Empire: Faction Overview. Byzantium is essentially the Greek speaking remnants of the Eastern Roman Empire and the centre of Orthodox Christianity. The Byzantines themselves merely see their Empire as an unbroken continuance of the Roman Empire and its Emperors. The Empire is currently a shadow of its former self, having lost a great

Infantry, Spearmen: Swiss Pikemen or Landsknecht Pikemen. Ranged, Gunpowder: Musketeers. Ranged, Pre-gunpowder: Retinue Longbowman or Aventeriers. (Aventeriers do more damage and are better armored
Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot. 33. 48. Dismounted Polish Knights. heavy infantry. Well trained, elite troops, and well equipped with plate armour and sword. Fighting on foot, these knights make capable heavy infantry.
The Byzantine Empire. The Byzantine Empire has one of the strongest rosters in the early campaign, with excellent heavy infantry, good archers, and strong options in both heavy and skirmish cavalry. Be warned; while the Empire has strong units in many areas, quite a few options require high-level buildings or have very high upkeep costs.
Introduction. It is 1174, and the Middle East is the stage for a three-way clash of cultures, religions, and ideas. The crusades are at their height. The Catholic crusaders still hold the Latin kingdoms established at the end of the First Crusade. Believing in the righteousness of their cause, they fight bravely against the overwhelming forces

However, even with these rules, it depends on terrain type (Muslim factions have units who get an advantage in the desert, and IIRC, non-Muslim factions have units who get an advantage in woods and snow), and it also depends on who starts where on the battle map (generally, holding the higher ground gives a significant advantage, especially on

In other words, 2 settlements able to support 8 units will have less upkeep than 1 city with 4 slots. Oh one last note i have to make. I would recommend you fully stacked your capital regardless of distance from border because of the fact that inevitably, your capital will be the first target of a crusade/jihad.

1. Stainless Steel. Check Out This Mod. Easily the most popular mod for M2TW, Stainless Steel is like a New Game+ for Total War fans. It takes most of what the game did great, improved on it even further, and even took some of the best ideas from other mods.

4. 9. 730. 250. can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring. 20 ratings Good unit. Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents. castle Baron's Stables. Baron's stables allow for the recruitment of capable cavalry units.

Spear Militia. Heavy infantry. Byzantine Infantry. Dismounted Byzantine Lancers. Dismounted Latinkon. Varangian Guard. Missile infantry. Archer Militia. Byzantine Guard Archers.

thebigbenman 12 years ago #4. there's no battle being fought in auto resolve. the computer will take your stack and the enemy's stack and fight them unit-by-unit, in order from left to right, winner moves on to fight the next unit, etc. it seems to pretend it's all close range melee and rely on those stats, so heavy armored infantry do great

Total War: Pharaoh - 10 Best Egyptian Units Egypt has access to a large unit pool in Total War: Pharaoh. These are the best soldiers the New Kingdom has to offer! That means Medieval II: Total .